More spells!

Spellcasting

This feature replaces the default Spellcasting feature from the casters classes.

Cantrips

At 1st level, you know the cantrips as you normally do and the rules for the cantrips remain unchanged.

Mana Points

You start with a maximum of 3 mana points + your spellcasting modifier. This is your maximum mana points. You increase your maximum mana points by 3 points every time you level up in the class with the spellcasting feature. You regain all spent mana points when you finish a long rest. You can’t have more mana points than your maximum mana points.

Revision

I had originally wrong applied the math on this rules and the value should increase by 3 on every level instead of 1. This is badly math applied from my side. What is for those who doen’t follow me so close, a regular occurence.

So thansk Martin and Gilberto for pointing out that the math wasn’t mathing.

This is the updated version.

The original

Stat Mod + (Level + 3)

While it should be:

Stat Mod + (Level * 3)

So it’s the level times 3, instead of level plus 3. Yeah, very smort of me.

Casting a Spell

Everytime you cast a spell, instad of using a spell slot, you use your mana points. The cost in mana points is equal to the spell level.

Spells Known of 1st Level and Higher

The starting spells remains the same.

Whenever you gain a level you can check the following table to see the maximum spell level you can select.

Spellcaster LevelFull CasterHalf CasterOne-third caster
1111
2111
3211
4211
5321
6321
7422
8422
9532
10532
11632
12632
13743
14743
15843
16843
17953
18953
19954
20954

Who is who?

Fullcaster have access to all 9 spell levels. Half caster have access to half of the spell levels (up to 5), and One-third have access to a third of the spells levels (up to 4)

Spellcasting Ability

The spellcasting ability reamins the same.

Spell save DC = 8 + your proficiency bonus + your modifier Spell attack modifier = your proficiency bonus + your modifier

Sorcerer Spellcasting

Font of Magic

Instead of having two separated pools for Sorcerer points and mana points, they are unified.

When the sorcerer receive the font of magic, he recieved 2 extra mana points.

You can’t convert sorcerer into spells slots and vice-versa.

Any abilities that uses sorcerer points you can use mana points instead.

Revision

I haven’t tested this. But I think adding the Sorcerer level as extra mana points could work on this. But I’m a little afraid of making the Sorcerer too much better choice than the Wizard for spellcasting.

Wizard Spellcasting

Arcane Recovery

The amount keeps the same (half wizard level), but recovers mana points instead of spell slots.

Warlock

Pact Magic

You gain mana points according to your Warlock level, instead of using the base rule, the Warlock have 1 point of mana per level, and you have a maximum spell level as the normal warlock class. On a short or long rest, you can recover mana points up to the Warlock level. For example, if you are a level 7 warlock and have 3 mana points left you can recover mana points until you have 7 mana points.

You can use the following table as reference:

Warlock LevelMana PointsMax Level
111st
221st
332nd
442nd
553rd
663rd
774th
884th
995th
10105th
11115th
12125th
13135th
14145th
15155th
16165th
17175th
18185th
19195th
20205th

Edit

Thanks for my players to have spoted the badly math on my side. So I need to fix this one here.