Waldertuff Little Helping Hand
Necromancy (1st Level)
- Casting Time: 1 action
- Range: 10ft.
- Components: S, M (an black onyx worth at least 10gp, which is consumed when casting the spell)
- Duration: 1 hour
You touch a recently deceased humanoid body, while casting the spell. The onyx attaches to the hand of the body while the hand detaches from the corpse becoming the Little Helping Hand.
On each of your turns, you can use a bonus action to mentally command a hand you made with this spell if the hand is within 60 feet of you. You decide what action the creature will take and where it will move during its next turn. If you issue no commands, the hand takes dodge action. Once given an order, the hand continues to follow it until its task is complete.
While in the duration of the spell, or if the onyx is removed from the hand, you loose control over the hand that will try to attack the nearby non-undead creatues. If you cast this spell while one Little Helping Hand is under your control you lose control over the previous hand.
Little Helping Hand
Tiny Undead, Neutral
- Armor Class: 12
- Hit Points: 2 (1d4)
- Speed: 20 ft., climb 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 5 (-3) | 10 (+0) | 4 (-3) |
- Condition Immunities: charmed, exhaustion, poisoned
- Senses: blindsight 30 ft. (blind beyond this radius), passive Perception 10
- Languages: understands the same languages of the caster, but can’t speak.
- Challenge: 0 (10 XP)
- Proficiency Bonus: +2
Turn Immunity.: The hand is immune to effects that turn undead.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning or slashing damage.